One server. Five tamers. Every hour, capture, coin, and conquest — tracked live from Palpagos.
Not who grinds longest — who contributes most to the collective. Five pillars, scored to reward filling the guild's gaps: rare catches, first clears, and the stuff everyone benefits from. Hover or tap any ⓘ to learn how to read it.
All nine tower bosses in story order. A mission is only pack-cleared when every member has beaten it — read from the world's save files, refreshed twice an hour.
Completion = towers (9) + fast-travel statues (174) + field bosses (99), averaged. The pack finishes when everyone finishes.
Every species anyone has caught, and — more importantly — the wanted board: species someone has that others are missing. Close the gaps.
Pick two Pals to forecast the baby — species, hidden talents (IVs), passive odds, gender — or name a target and get your best parents for it. Predictions use the game's real inheritance rules. Hover or tap any ⓘ to learn how to read it.
Pick a player to open their dossier — or pit two of them head-to-head.
Player positions straight from the server, with movement trails · north is up.
Concurrent players across the server's life · dashed rules mark server restarts
Every play session, one lane per player · hover a block for details
Every item in every chest, inventory, and Pal's paws across the whole world — refreshed hourly from the save file.
Total hours in-world since the server opened (Jul 17)
Crew-hours by time of day · Eastern Time
Every assigned worker's sanity, hunger, and sickness, each base's production coverage, and what to fix — read straight from the save.